Update 1.0.41.0
Patch Notes - September 24, 2024
Greetings Star Truckers!
The game has been updated to v1.0.41.0 bringing with it a range of bug fixes & balance tweaks. These should help provide a fairer and more consistent experience as you haul cargo across the stars.
Need to Know
Firstly we should mention that some of these fixes will only start to resolve themselves as you play. As existing jobs and cargo time out, newly generated jobs should behave as expected. You will also notice that green and gold power cells that already exist in your cab will keep their existing charge despite an increase in capacity. However, any new power cells you find or buy will start at their new maximum capacity. The last thing to note is that by fixing a bug in the reward calculations you will now receive higher cash payouts but less XP. We’ll keep an eye on how this plays out and if required work on a more nuanced economy and progression pass for a future update.
Balance
Power Cells are now better value for money
Increased maximum charge for green and gold power cells
Reduced fines for abandoning most jobs to 50% of job value
Kept fines for abandoning valuable jobs at 200% of job value
Essential items, such as Power Cells and Air Filters, now spawn more often in regular shops
Jobs now correctly calculate rewards which results in more pay but less xp
Side Job Fixes
Fixed issue where “Junk in the Trunk” could get stuck
Fixed issue with “Rendezvous” sometimes not starting correctly
Fixed issue with “Perfect Timing” showing an incorrect destination
Fixed issue with “Hit and Run” failing to redirect players back to Vexmont
Fixed issue where some side jobs didn’t show "Wait for CB Call" prompt on the Convoy screen
Sector Fixes
Fixed issue preventing access to two dropzones in Darkside
Fixed issue preventing access to a weigh station in Enigma Belt
Fixed an issue where reloading a save in Haze Way would disconnect multi-trailers
General Fixes
Fixed issue where job rewards were not calculating correctly
Fixed issue where the job board was not showing the correct reward values
Fixed issue with weigh stations ignoring your cargo capacity skill level
Fixed issue with some jobs giving you trailers too big for a dropzone
Fixed issue preventing saving after dying during warp
Fixed issue preventing warp gates from working after a recovery
Fixed issue with some asteroids having larger collision areas than intended
Fixed issue where under some circumstances items vanish from containers on reload
Fixed issue with recovery services not repairing the truck to 50%
Fixed issue with map not showing a black market location
Fixed various string and localization issues
Fixed issue with oversized Panel Trailers generating in multi-trailer jobs resulting in some drop zone deliveries being impossible
Optimizations
Electrical and Atmospheric Cloud optimizations
Spark City Station and Tommy T Diner optimizations
Various platform and girder LOD optimizations
Miscellaneous
Updated Power Cell labels to reflect their quality ( e.g. Power Cell ++ )
Tweaked wording on the New Game screen
Added a spooky season surprise!
Wrapping Up
As mentioned in a recent blog post, some of these issues have only been found thanks to the keen eyes of the community. So please continue to report issues and oddities to the Raw Fury Support Desk so we can keep squashing them.
Lastly we'd like to take a moment to thank you all for the continued support and patience during our first weeks out in the wild. We hope you'll stick with us as we work on further refinements, content and new features.
10-10 'til we do it again!
- Dan & Dave ( aka Monster and Monster )